When it comes to buying a new PC monitor, there are many factors that should be considered. One of the most important is contrast ratio. A good monitor with a high contrast ratio is the best choice, while a monitor with a low contrast ratio is not worth it. However, contrast ratio is not enough to choose the best monitor for you. In this article, I will be discussing the important factors that should be considered when choosing a PC monitor, as well as the most important features to look for in a PC monitor for gaming.
Laptops, smartphones and tablets are great, but for screen viewing, nothing beats the big screen. That’s why buying a monitor is one of the most important decisions you can make when buying a PC. You want a screen that’s bright enough to see, and with a wide enough view to avoid straining your eyes. But you also want a screen that’s big enough to see everything on, without having to keep adjusting your head or leaning back. If you’re looking to buy a new PC monitor, then this complete guide will show you how to choose the best monitor for you.
In this article, we will try to go into the details of computer monitors and give you a solid foundation for understanding how they work, so that you are better equipped with the information you need to choose the best monitor for your needs.
First, a few words about the structure of this manual, which is very comprehensive, so you can get everything out of it in a minimum of time.
Structure of the article
In this guide, we explain in detail the characteristics that we believe are significant factors for the average consumer and, to a lesser extent, the characteristics that we believe are not significant for the average consumer.
You will also notice that we have included videos from outside sources in some sections. We want this guide to give you a comprehensive overview of computer screens, but without getting too boring, and a video of the hardware authorities framed in a useful way seemed like the right option. We’ve also left some notes on each video to help you decide whether or not to watch it to save time.
We hope this guide helps you in some way.
If you think we’ve overlooked something (or unfairly called a feature inferior), please leave a comment or contact us and we’ll get back to you as soon as possible.
The computer monitor itself may seem like a typical output device.
After all, they are essentially the medium for the main device to produce what it does visually, at least in principle. The power factor is always highly dependent on your computer.
But, as you may now quickly realize, monitors come in an almost infinite range of different sizes, configurations, specifications and additional features. So there is a 100% chance that each of these elements will have a significant impact on how your display hardware actually .
Spoiler alert: most of them are. In fact, at this point, you should place as much importance on your monitor as you do on your main computer.
Part 1 – Coloured plug-in assemblies How monitors really work
Imagine a grid of very small, almost microscopic squares (quadrangles) that can become blue, red or green. This is the basis of all modern commercial display technologies.
So the image on the screen is simply a particular configuration of the different colored squares of this grid that, stacked on top of each other, form the multimedia you see on the screen.
Pixels of the most common type
Video description: If you want to learn more about how computers determine what colors to use on your screen, we recommend this video from Basics Explained, H3Vtux, which also has other similar videos explaining how other hardware and software works.
Today, these squares are limited to what are called pixels – the smallest addressable bits (that change color) on fixed-number digital displays.
You may have seen a single pixel, either with a magnifying glass or simply by looking more closely at relatively large screens with fewer pixels in total.
Either way, these pixels determine many of the functions and features of your monitor. They are also the main indicator of cost, along with the physical size of the monitor, regardless of other elements such as refresh rate.
When it comes to the technology that lets pixels turn into colors to create an image, liquid crystal display (LCD) remains economically superior to all others.
When combinations of green, blue or red colours are displayed on LCDs by means of pixels, special chemical and electrical substances are involved. But in general, LCDs alter the light that passes through them by changing the light-absorbing properties, or wavelength of light emitted, of the liquid crystals, which are manipulated primarily by electricity.
The main configurations that make this possible are the following:
- Active Matrix is the standard configuration for most modern LCD monitors. The entire screen is covered with a matrix of tiny transistors and capacitors. When a charge signal is sent, only the points directly corresponding to the modified pixel receive a charge that is maintained until the screen is updated for the next frame cycle.
- Passive Matrix – This version is technically outdated. Instead of a network of tiny individual parts, a special conductive metal mesh is used to transfer the charge. Cheaper to manufacture, but currently suffers from relatively slow response times and inaccurate voltage regulation.
More than one type of color point
Video description: An easy to understand and concise video explaining the differences between LEDs, mini-LEDs and micro-LEDs; from Quick Tech News.
It is important to note that while an LCD monitor can change color and opacity, it cannot produce its own light like a plasma or CRT monitor. A backlight is required to transmit the final image directly to the viewer.
In addition to the liquid crystal layer itself, this backlight also forms the basis for the various alternative technologies available today for LCD screens. More traditional LCDs typically used fluorescent lighting a few decades ago. However, today almost all major LCD devices use light emitting diodes (LEDs).
Therefore, the term LED display is actually an abbreviation for an LCD display with LED backlighting, which directly explains why these displays do not actually use LEDs to generate pixel color combinations.
Other major pixel display technologies also use backlighting and wavelength modulation, with varying effectiveness and inherent advantages:
- OLED stands for Organic Light Emitting Diode. Instead of liquid crystals, organic (carbon-based) compounds are used to represent the color shifts of the pixels. These displays can almost mimic the vibrations of conventional CRT screens because they can generate their own light. AMOLED is a modified version with an extra layer of TFT (thin-film transistor) underneath, which is more commonly used in mobile devices. -OLED displays are currently in a much better economic position, as there are moremonitors on the market. However, compared to LCDs, they remain significantly more expensive to produce.
- Quantum dots are very small nanoscale semiconductor particles that behave differently from other optoelectronic materials due to size-related quantum effects. Starting in 2019, all commercial quantum dot products, including updated LCD TV models, will use the key term QLED (quantum dot LED).
- Mini-LED/Micro-LED – As the name implies, this is an LED display that uses much smaller LEDs for backlighting and edge lighting. How small, you ask? Well, you can assign several LEDs to one pixel of the screen if you use mini-LEDs, and probably thousands if you use micro-LEDs. This allows mini-LED displays to have superior illumination characteristics that before were only available for more advanced display types (e.g., integrated OLED with local brightness). Simply because LEDs are easily reduced to microscopic dimensions and no other complex physics apply. Still, this could be the most exciting development for LCD technology, which will reassert its dominance as the dominant display type in the next decade or two.
Part 2 – What they do, how they do it Monitor Conditions and Specifications
With over sixty years of development, we have turned modern monitor technology into an industrial powerhouse that meets the individual monitor needs of the 21st century. The century is ending. This includes specifications which have meanwhile reached standards that the interested consumer can evaluate in a relatively reliable way.
(Illustration by Kevin Foo via Wikimedia Commons)
This is the most basic and simple feature of a monitor that directly affects individual pixels. It’s just the total number of pixels on each side of the screen. For screen resolution, it is common to specify the number of pixels on the horizontal axis first, and then the pixels on the vertical axis. The two numbers are separated by an x, as when measuring the area of a polygon. For example:
- 1280×720 – means the screen has 1280 pixels horizontally and 720 pixels vertically.
Commercially available monitors conform to certain common resolution standards, depending on the aspect ratio (more on this later) applied to the screen.
For 16:9 widescreen monitors, typical common resolutions are listed with their designations and codes:
- 720p, or standard HD – 1280×720
- 1080p, or Full HD (FHD) – 1920×1080
- 1440p, 2K or Quad HD (QHD) – 2560×1440
- 4K – 3840×2160
(image credited to Dominic Guhl via Wikimedia Commons)
This is the ratio of the width to the height of the screen.
This parameter essentially determines the orientation and shape of the screen and is usually expressed as two ratios separated by two points. So when we talked about 16:9 earlier, it means that for every 16 units available horizontally, 9 units correspond to the vertical axis. It does not matter if the measurement units are individual pixels or real distance units.
The most common aspect ratios used on monitors are/were:
- 4:3 is the most traditional square aspect ratio used since the early days of computer technology. Largely suppressed in favor of the typical 16:9 widescreen versions.
- 16:9 is the modern widescreen standard and therefore the most common of all aspect ratios used today.
- 16:10 is a beta version of the 16:9 format. It was the most popular widescreen format for monitors until it was phased out after the 2010s. Currently, this resolution is mostly used in small devices like tablets, where the slightly wider vertical page better approximates the pages of books.
- 21:9 is an ultra-wide variant of the 16:9 format, formatted in the style of the longer formats used in movies. Note for, NOT for. The 21:9 screens are not really meant to be sold as multimedia cinema versions of their 16:9 counterparts. This is probably the most effective aspect ratio to make effective use of curved screens.
- 32:9 – The ultra-wide screen format may be the least common (in terms of numbers), but it has consistent niche use for home theaters. That’s because this aspect ratio is essentially an iMax-like film aspect ratio. This category obviously includes the largest monitors currently on the market.
(Photo: Tranmautritam via Pexels)
The actual, physical size of the monitor. Although the thickness of the blocks is always included in this specification, the emphasis is usually only on length and height. Actually, you shouldn’t. In advertising, much more emphasis is placed on the length of the overall screen diagonal, which is almost always given in inches.
Determining the length and width of the screen based on the diagonal is usually not necessary, as you can easily check the official specifications of the monitor on its online page or in its manual. But if you no longer have access to it, you can easily calculate it by following the next steps.
- If you have physical access… just measure it by hand! (Please exclude rims)
- If not, ask about the aspect ratio of the screen.
- With a little magic of the Pythagorean theorem, these diagonal values should appear:
- 4:3 = 5
- 16:9 = 18.36
- 16:10 = 18.87
- 21:9 = 22.85
- Divide the length of the diagonal by the corresponding aspect ratio of the diagonal.
- Multiply it by the first digit of the length aspect ratio.
- Multiply it by the second number of the aspect ratio for the height.
For example, an old 18-inch LCD screen with a 16:9 aspect ratio would have the approximate values for length and height:
18/18.36 = 0.98
For length: 0.98 x 16 = 15.69 in.
For the height: 0.98 x 9 = 8.82 in.
Video description: This is a short video for beginners explaining pixel density or PPI (Pixels Per Inch) in a very easy to understand way. Although the title of the video suggests it’s a video about gaming, I’d say it’s actually about all the factors that affect your screen and make for an optimal viewing experience. By Greg Salazar.
Besides, how small can pixels be? There is no real technical limit, as long as the configuration of the dimensions is physically possible. It is possible to cram as many pixels as possible into a given unit of length and height, provided you can compress them sufficiently.
This is where the concept of pixel density , better known as pixels per inch (PPI), comes in.
And that’s it. Basically, just equate the physical size of the screen to the resolution, and voila! Calculated pixel density. For example, a 14-inch 1080p display has an approximate PPI value :
14/18.36 = 0.76
0.76 x 16 = 12.20 inches (length)
1920 (pixels) / 12.20 (inches) = 157 pixels per inch
Message: As long as the aspect ratio remains constant, the result will be the same, even when height values are used:
14/18,36 = 0,76
0,76 x 9 = 6,86 inches (height)
1080 (pixels) / 6,86 (inches) = 157 pixels per inch
(For those wondering, the video above also includes a link to the PPI calculator).
From a practical standpoint, most users say the largest screen for 1080p resolution is about 24 inches, for 1440p it’s 27 to 28 inches, and anything bigger subjectively seems better in 4K.
This is because individual pixels become more noticeable (and the image more grainy) when the recommended maximum for each screen resolution is exceeded.
Again, this is subjective and highly dependent on the individual user. After all, there are still some large displays that don’t follow this trend of pixel density (27-inch 1080p displays, for example).
Effectiveness / response time
Video description: A short video that explains the refresh rate of the monitor very well. From Techquickie.
With monitors, there is no movement between images. The illusion of movement is created by showing each successive image very quickly in a unit of time. The entire image itself is called a frame, and the frequency of the monitor usually refers to the number of frames it can display per second. So 60 hertz (Hz) means 60 frames per second, 144 Hz means 144 frames per second, and so on.
For most multimedia devices, a minimum frequency of 24-30 Hz is usually sufficient to ensure smooth playback. For games and other visually intensive applications, a minimum of 60 Hz is generally recommended for a smooth image. Much higher refresh rates correspond to even lower latency between frames, so many competitive games and some specialized professional applications can use very high refresh rates (144, 240, even 360 Hz!).
Video description: Very useful video explaining reaction time. They also make an important point in 2:25 , where they mention that the response times in the specifications should be taken with a large grain of salt – this is because there is no standardized method of measuring manufacturers, and some may cherry-pick their data and show only the most favorable results. They also recommend that you do your own research and review information from reliable online sources, as well as third-party databases that have conducted their own independent tests of monitors on parameters such as response time or input latency. From Techquickie.
However, unlike refresh rate, response time is a much lower priority when considering monitor specifications. Remember how pixels can change into different colors? The speed of this conversion is the response time of the monitor.
With current design standards, almost all monitors already achieve an effective technical minimum of 5 ms. Some claim a speed of 1 ms, but this is usually the result of different monitor configurations for that particular model. Not directly 1ms, but the effective equivalent response time of and is somewhere around 1ms.
Of course, ghosting can be an issue with older models from that era (older LCD setups) with monitors that have a low response time. However, if the monitor is relatively modern and already has other competitive specifications, the response time usually follows suit.
If not, there are other benefits that make the response time equally competitive.
Gamers are more concerned about input latency than consistent refresh rates. The name essentially speaks for itself: This is the time that elapses between pressing a key or button on an input device and the execution of software (in this case, a game program).
In terms of actual use, high-end monitors usually have an option to reduce input delay (which can be enabled in the model’s OSD menu if it is not directly available through the associated software). However, the experience of using these features is very subjective and can only really be felt at high refresh rates (100Hz+).
If you are using a lower refresh rate (less than 75 Hz), you should also note that the input delay also has a small impact on the time between image changes. Therefore, in some competitive multiplayer games, it is generally recommended that you maintain higher frame rates (rather than locking frames at the maximum frame rate), even if your monitor can no longer physically reproduce those frames. Additionally, adaptive display technologies (discussed later) can also affect how inputs are placed in each programmed frame (spoiler alert: never at this point).
switch box type
Video description: Excellent introduction, description and comparison of TN, IPS and VA panels. They give a good overview without going into detail. K Unit without box.
Even with identical LCDs, the transmission of the same color for each pixel can vary significantly. This may be because the end goal of each ad is different or cost is a factor when one type of ad is more available than another. But above all, apart from new display technologies at exorbitant prices, we have. :
IPS (In-Plane Switching) – Provides the brightest images, best viewing angles and overall best color reproduction of any known type. Traditionally it was the most expensive option until manufacturing technology improved, and since then it has overtaken VA panels in cost. IPS glow is a term used to describe a type of backlight discoloration (the backlight becomes more visible than black) that occurs in the corners of IPS panels and is more visible in lower quality models.
IPS Description of the operation: The light properties of the screen are changed by moving the liquid crystal molecules by rotation in a single plane (hence the name in-plane switching).
VA (vertical orientation) – Slightly less bright than IPS, but less expensive, VA panels are generally a balanced option, with high refresh rates and much better color accuracy than TN panels. While lower quality IPS panels often suffer from IPS glare, lower quality VA panels are notorious for smearing, a specific problem associated with the ghosting effect, which causes the entire screen to blur with previous subframes for some time until the movement stops.
VA Description of the operation: VA technology is technically similar to IPS in that the liquid crystal molecules also rotate to change the light absorption properties. However, the orientation is vertical, i.e. in one position the liquid crystals are together in vertical points and in another position they are in a horizontal stack.
TN (Twisted Nematic) is the oldest type of LCD, which appeared in the early days of technology in the 1970s. This type is still widely used and was originally the flagship type for the cheaper high refresh rate models. Although TN is now relatively inferior to quality monitors like IPS and VA, the difference is not so great that you will become color blind if you use one of these monitors. Still, the limited viewing angles remain the biggest drawback.
TN Description of the operation : When a voltage is applied to the liquid crystal layer, the molecules expand and an opening is created through which the modulated light passes. In the OFF position (no voltage), the molecules are curled up by default and do not let light through, so the screen is completely blank.
Signal input / connection type
Video description: A simple and very easy to understand overview and comparison of HDMI, DisplayPort, DVI, VGA and Thunderbolt connectors. To PowerCert Animated Videos.
In addition to the means of modulating light, methods of modulating electrical signals to produce desired image effects have also evolved over the decades. VGA or DE-15-D sub-connectors can still be used today, but these connectors are more commonly found in more modern monitors:
- HDMI is probably the most popular type of connector everyone knows today. Described as a high-definition multimedia interface, it was a proprietary audio/video input interface designed to carry pure digital, uncompressed video and audio over a single line at a much higher bandwidth than was available in the early 2000s. In fact, it has already replaced the digital interface DVI and has been part of the standard interface standards since 2010.
- DisplayPort is another proprietary audio/video input interface. This time it was developed and supported by the Video Electronics Standards Association (yes, that’s right, VESA). Unlike HDMI, which focuses on uncompressed multimedia data, DisplayPort relies on packet data transfer, the same method of data transfer used by other data interfaces such as Ethernet and USB. With this configuration, DisplayPort can provide even more data bandwidth than any previous interface. In fact, this connector was known as the standard high frame rate connector before updated standards made this option available by default on most modern video outputs.
- Thunderbolt/USB Type-C is one of the latest super-fast multimedia data interfaces announced primarily for mobile connectivity. This type of connection is intended to combine high resolution media and high speed/volume data in one cable. Power your devices, play audio, watch video and transfer data, all on the same cable! Throughput is further improved so that all specified functions can be used simultaneously without compromising performance in favor of one or the other. While early versions of Thunderbolt 1 and 2 used mini DisplayPort as the primary port, Thunderbolt 3 and 4 now use USB Type-C, hence the connection (pun intended).
- DVI (Dual-Link) is a simple/commercial digital video interface. Today, DVI connectors are still occasionally found on some monitors, although their number is rapidly decreasing after their role was taken over by HDMI more than a decade ago.
Video description: A very short and practical introduction to VESA, plus a very useful demonstration and explanation of television. If you are not familiar with VESA, we recommend you do so. It only takes 2:00 minutes and gives you a good overview. From Kanto Solutions.
VESA stands for Video Electronics Standards Association. So, yes, the acronym is totally different from HDMI and other acronyms for design standards. It is an organization whose primary mission is to regulate and promote uniformity among all types of applicable commercial video technologies. In this particular specification, VESA mounting refers to the organization’s mounting standards for the four holes on the back of the monitors. The idea is to just use them as measurement recommendations, for those who will use them in a custom configuration (on something more than just lying on a flat surface).
So the rating is simply a certain length and height of the hole, which can be confirmed by studying the product specification, on an official website, or with a good old tape measure. Suppose you are using wall mount accessories or plan to connect multiple monitors to adjustable desk stands. In this case, you only need to adjust the VESA mounting dimensions to match the optional devices you want to purchase.
Oh, before I forget, not all monitors are compatible with VESA support, so check if this applies to you in the future.
Video description: amazing deep monitor curvature analysis comments for life. We are 95% sure that you will be pleasantly surprised by the quality of this video. As their description suggests, they cover some unusual facts about curved screens that most people overlook. It’s simple and straightforward, and we encourage you to give it a try.
Yes, this is the configuration that determines whether the monitor is curved or flat. Both types have their advantages. But for the most part, curved monitors have a configuration that can be called an R dimension. When the monitor e. B. is designed for 1000R, a distance of 1000 mm from the center would be required for the corners of both sides of the monitor to meet.
That’s right. The video above explains it better, but curved plates are not really made with perfect tangential curvature. The curve is more pronounced in the middle, and both sides are relatively flat on the edges. This can be easily seen by placing the ruler anywhere on the monitor screen. You will see that the curve is completely repeated only in the middle, while the rest of the monitor is less curved at the edges).
The video also discusses the advantages and disadvantages of flat and curved panels. But to summarize: Elements designed for flat screens work better on flat screens (e.g. editing images with prominent straight lines). On the other hand, curved panels offer the best level of immersion in the game on devices that, by default, have no field-of-view illusion (FOV).
Technically, there are no established standards (common names) for the curved configuration of commercial monitors. So, if you want to know if the curvature ratio (R-value) of your screen is right for you, you will have to manually check the specifications or online reviews.
Adaptive timing technologies
Video description: A very detailed comparison between G-sync and FreeSync. From Hardware Unboxed
Screen tearing is a screen problem that is often addressed in games in the context of maintaining game quality. It occurs mainly when the number of frames generated does not match the actual maximum refresh rate of the monitor, sometimes causing the next frame to be incomplete by a very small (but still noticeable) fraction of a second.
Adaptive synchronization technologies are specifically designed to overcome this inherent performance bottleneck. Instead of forcing a variable frame rate at the maximum frame rate, the technology programs the frames accordingly. Thus, regardless of variations in frame rate, it is always more or less perfectly synchronized with the refresh rate. Freesync and G-sync are different versions of the current adaptive synchronization technologies developed by AMD and Nvidia respectively.
It should be noted that the adaptive synchronization technology must operate with a certain minimum number of frames (usually 45 or more) for proper synchronization to work consistently. At lower values, this feature is usually interrupted automatically, so your game will end up tearing up the screen before the frame rate increases again.
By the way: If your old monitor doesn’t have adaptive display technology, don’t be embarrassed. V-Sync is a more traditional feature that can be configured in games and other multimedia applications to adjust the refresh rate of the monitor. Not only does this make the game potentially smoother, but it also reduces the consumption of your hardware, so it uses less power, runs less hot, and has more room for other tasks, among other reduction benefits.
High Dynamic Range (HDR)
Video description: A very clear explanation for beginners on what HDR video is. By ZY Productions.
In simple terms, dynamic range indicates how dark or light the picture elements (those that need to be lit or those that cast a shadow) can be on a given screen. Therefore, high dynamic range, or HDR, is the improved ability to render light and shadows in videos and images, making it easier to see details while keeping lighting conditions amazingly accurate.
HDR10 is known as the current HDR standard. However, monitors have different HDR ratings (VESA DisplayHDR) depending on how advanced HDR is at the time of launch. If you want the best of the best, choose the highest performance you can afford (DisplayHDR 1400, 500 True Black). Otherwise you will have to settle for a lower standard, although it is strongly recommended to use at least DisplayHDR 500.
Also remember that the software or multimedia program must have HDR functionality from the start to enable HDR. For example, you must have an HDR tweak installed in the game’s options menu to take advantage of the higher quality lighting and shadows in this game.
Other technical data Note
Video description: An excellent video tutorial on color accuracy. Designed for creative professionals, it includes beginner-friendly explanations and diagrams so you know what to expect and can easily navigate the topics. By Ben G Kaiser.
Finally, the following priority features are technically less important (from the point of view of the average consumer), but nevertheless worth mentioning:
- Color range/space is the color range available on your monitor. For standard use, sRGB is sufficient (also for ordinary video editors). If you need higher color fidelity for highly professional applications, you should use Adobe RGB/NTSC. For beginning filmmakers, the DCI-P3 variant is the best. And so on.
- Brightness/Contrast – Traditional brightness and sharpness settings. It’s not a factor (or should I say sufficient adjustment is already present in the good models) unless you screw it all the way down or up.
- Viewing Angles – The widest viewing angles for typical commercial LCD monitors are 170+ degrees. The ITP, of course.
- Power Consumption – Not important with modern monitors, as they almost never exceed three digits (typical value is 20-50 watts under load). But beware of ultra-high refresh rate monitors (gaming monitors) in this category, as some of them can consume a lot of power under heavy use.
- Filtering blue light – Light in the blue wavelength range is often associated with eye strain and possible disruption of the sleep cycle. This function attempts to correct this, with the degree of adjustment depending on the type of filtering and the specific monitor model.
Part 3 – Introductory requirements: Initial (technical) priorities in monitoring
In order to choose the best primary monitor within your available budget, you need to consider certain priorities before looking at your personal preferences:
- What exactly do you want to use it for? A general purpose monitor will certainly not benefit from the additional cost of higher frame rates. It’s the same as buying a high-end monitor for your daily work. Know the instructor’s main goal and stick to it. Consider the extra expense only if you really, really need another important use.
- Can you effectively use all the features you have paid for? Investing in a monitor usually requires a hefty sum of money. Therefore, it makes no difference to choose the best option for the price if all these cheap features are not actually used. If it’s not available, choose something cheaper.
- Do you have sufficient table space for a particular installation? Take a tape measure and determine how your future monitor(s) will fit on your worktop. And don’t forget that you’ll also need to extend the table a bit if you want to add VESA mounts.
- Need an ultra-wide screen? In fact, the answer depends more on the possible performance, and games are only a second priority. Finally, an extra large screen can save you the purchase of an additional monitor, as it significantly increases the virtual workspace. Very handy if you like big, scenic views from your playroom.
- If possible, familiarize yourself with the specific product in advance. Buying monitors online is definitely more convenient if you already know what you want to buy (the product will probably need to be delivered remotely anyway). But it’s almost always best to check the response time, color and build quality in person. However, make sure you only do this if you can. If you are sufficiently convinced by the advice of the professionals, you need not worry about buying.
- The cost hierarchy is generally based on screen size, followed by resolution and recurrence rate, which are then ranked by brand and type of panel. This means that larger monitors are usually the most expensive, even compared to a smaller model with higher resolution and maximum refresh rate (they may be identical, but the larger monitor is usually more expensive anyway).
- Very long-term plan. Monitors are still an investment in your system, no matter how much money you can spend on them. Therefore, choose a particular model with the intention of using it for at least five to seven years. If you think you can upgrade your hardware incrementally, it may not be necessary to add a GPU at the time of purchase.
Part 4 – Essential requirements: Monitoring usage priorities
However, if you want to go for a more user-centric option, you will also need to set additional priorities based on the main category to which your future monitor will soon belong:
What to look for in a game monitor
- While 75 Hz is good enough, especially for smaller systems, go for 144 Hz. They are relatively cheap right now (especially in 1080p) and are a good starting point for GPU upgrades in the near future.
- The response time of 1 ms may be strange, but embrace it anyway. It’s probably already part of your game monitor’s capabilities, but enjoy it as a bonus.
- An adaptive synchronization option is highly recommended. Freesync is clearly the cheapest option (in general), so you’ll probably want to go for the AMD version.
- Increasing the resolution requires much more power from your graphics processor, as it has to process many more pixels per second. Don’t expect your GTX 1070 to get the most out of your new 1440p, 144Hz monitor.
- While TN remains competitive in terms of refresh rate, cheap IPS has long been a reality. The choice is usually between VA and IPS.
- The 240 Hz frequency is more pleasing to the eye and mind, but the benefit of greater accuracy is only fully realized in competitive multiplayer games. In the vast majority of game situations, 75-144Hz is usually more than adequate.
- 360 Hz is even worse, with a completely diminishing gain in image visibility. Currently, this increased frame rate has no significant advantage over a lower frame rate.
- 1440p 144Hz is generally the best option for a mid-range gaming system.
- Model-exclusive gaming features (like the extremely low motion blur on some Asus monitors) can be a delight. In general, however, their actual performance should be taken with a grain of salt.
What do you look for in a monitor for photo/video editing
- Wide/multiple colour gamut. Enough said.
- Switch to IPS. Nothing more, nothing less.
- Flat panel displays may be better in terms of image reproduction quality.
- 1080p is fairly usable, but at least do it in 1440p. Even better if you upgrade to 4k.
- Since this will be a workspace, a larger size (usually 28 to 32 inches for standard desks) may be more comfortable.
- If you are purchasing multiple monitors for an extended period of time, make sure the VESA mounting option is the same for all monitors to simplify installation.
- Do you play games on the side? Instead, a separate monitor of smaller size but with higher refresh rate can be connected.
What to look for in a business/production monitor
- Super and ultra widescreen monitors offer more screen area for better productivity and can even be curved without sacrificing image quality.
- If you don’t like monitors with such a wide aspect ratio, you can simply choose a monitor with a larger screen. A 27-inch 1440p or 32-inch 4k screen is always good for visual multitasking.
- It is also recommended that you consider using multiple small monitors for literal (work) control to support the greater multi-tasking potential of your system.
- Look for a model with good blue filtering, or at least look for LCD models that are optimized for eye care.
- If you are not using a VESA mount, look for a good model with good tilt, swivel and height adjustment (so that your head position is always correctly aligned, regardless of the position of your chair or table).
Part 5 – Expectancy Traps Watch out for
As with anything to do with choosing, there are certain pitfalls that can cause you to err in your choice. Or even if you’re not technically at fault when choosing a high-end monitor, your priorities may not match the satisfaction you really want:
- Always check the available ports on a particular model. Many users are disappointed when they discover that some promising models do not have the expected connection. In general, VGA and HDMI are always present, DisplayPort is unlocked on models with 144Hz or more, and USB Type-C is usually added on high-end devices.
- Screen size is not important; the important thing is screen size + appropriate resolution. As mentioned earlier, there are optimal resolution settings for certain screen sizes to achieve a relatively acceptable pixel density. It’s not just about the subjective experience of the user when viewing individual pixels. Costs are also strongly influenced by these characteristics, which is why it is generally advisable to draw up a comparative balance sheet.
- A high frame rate won’t change your world, but it will certainly change your appearance (pun intended). That’s right. It is truly an immersive experience to see 144 Hz for the first time, whether you are watching a video or playing a game. That’s not the case with 240 Hz, which is only really effective for competitive online games. 360 Hz is even worse from an investment perspective.
- In HDR, you only pay for what you think you need. The higher HDR versions certainly improve the multimedia experience, but the differences aren’t so great that you have to pay extra for them if you need to.
- Talking about games. Remember to match your graphics processor to the capabilities of your monitor for these purposes. While the RTX 3060 can effortlessly max out a 27-inch 1440p 240Hz IPS monitor on games like Doom Eternal, Valorant, or the timeless Rainbow Six Siege, don’t expect the same on other triple-A games like Control or Far Cry 5, or even the notoriously unoptimized Cyberpunk 2077. If you’re not planning a long-term upgrade, just lower the resolution, refresh rate, or even the screen size (and save money in the process).
- If your high-end display gets very warm when you turn it on, don’t panic immediatelyit is designed to do so under heavy image loads. Some people upgrading from a regular low-end monitor to a high-end monitor may be surprised to learn that LCD monitors can get very hot when performing graphics-intensive tasks. If it doesn’t do anything difficult but still gets warm, this could be a sign of a technical malfunction.
Last but not least, stick to 24 and 27 screens for competitive shooting games. Bend them if you can. The taller you are, the more you have to rotate your eyes to get a larger field of view on the screen. So while a 32-inch 4K display is great for watching Netflix or writing programs, if you’re playing COD Black Ops – Cold War… or even a third-person shooter like Fortnite, you probably won’t get the same high performance.
Frequently Asked Questions
How do I choose a monitor for work?
If you’re looking for a monitor for work, you’ll need to think about what you’ll be doing with it. If you’re a designer, you’ll need a monitor that has a high resolution and a wide color gamut. If you’re a photographer, you’ll need a monitor with a high refresh rate. If you’re a gamer, you’ll need a monitor with a high refresh rate and a high resolution.
Which is a type of display of monitor choose the answer?
A. CRT B. LCD C. Plasma A. CRT
What display setting should I choose?
The best setting for your display is the one that allows you to see the most pixels at the highest resolution.
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